
//==================================
//Weapon Sounds for Goldeneye Source
//==================================

//----------------
//Universal Sounds
//----------------

	"Weapon.Empty"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_NORM"
		"wave"			"^weapons/pistol/pistol_empty.wav"
	}

	"Weapon.Reload"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_NORM"
		"wave"			"^weapons/common/reload1.wav"
	}

	"Weapon.Special1"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_NORM"
		"wave"			"^weapons/smg1/switch_single.wav"
	}

	"Weapon.Special2"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_NORM"
		"wave"			"^weapons/smg1/switch_burst.wav"
	}


//-----------------
//Kf7 Assault Rifle
//-----------------


	"Weapon_kf7.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"1"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"95,105"
		"wave"			"^weapons/kf7/kf7_fire1.wav"
	}

	"Weapon_kf7.NPC_Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"95,105"
		"wave"			"^weapons/kf7/kf7_fire1_npc.wav"
	}


	"Weapon_kf7.Burst"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.7"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,105"
		"wave"			"^weapons/kf7/kf7_burst1.wav"
	}


//------------
//Silenced PP7
//------------


	"Weapon_pp7_silenced.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.55"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"100,110"
		"wave"			"^weapons/pp7/pp7_silenced_fire1.wav"
	}

	"Weapon_pp7_silenced.NPC_Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.55"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"95,105"
		"wave"			"^weapons/pp7/pp7_silenced_fire1_npc.wav"
	}


//----------
//Golden Gun
//----------

	"Weapon_gg.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.8"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"

		"rndwave"
		{
			"wave"	"^weapons/goldengun/gg_fire1.wav"
			"wave"	"^weapons/goldengun/gg_fire2.wav"
		}
	}


//----------
// ZMG
//----------

	"Weapon_zmg.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"1"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"
		"wave"			"^weapons/zmg/zmg_fire1.wav"
	}

	"Weapon_zmg.Burst"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"1"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"
		"wave"			"^weapons/zmg/zmg_burst1.wav"
	}

//-------------
// Auto Shotgun
//-------------

	"Weapon_autoshotgun.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.8"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"

		"rndwave"
		{
			"wave"	"^weapons/autoshotgun/autoshot_fire1.wav"
			"wave"	"^weapons/autoshotgun/autoshot_fire2.wav"
		}
	}

//-------------
//Hunting Knife
//-------------


	"Weapon_knife.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.55"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"
		"wave"			"^weapons/knife/knife_swing1.wav"
	}

//--------------
//Throwing Knife
//--------------


	"weapon_knife_throwing.Single"
	{
		"channel"		"CHAN_WEAPON"
		"volume"		"0.55"
		"soundlevel"		"SNDLVL_GUNFIRE"
		"pitch"			"98,102"
		"wave"			"^weapons/knife/knife_throw1.wav"
	}


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