// KF7 Assault Rifle

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#GE_KF7Soviet"
	"viewmodel"			"models/weapons/kf7/v_kf7.mdl"
	"playermodel"			"models/weapons/kf7/w_kf7.mdl"
	"anim_prefix"			"kf7"
	"bucket"			"2"
	"bucket_position"		"1"

	"clip_size"			"30"
	"default_clip"			"30"

	"clip2_size"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"7.62mm"
	"secondary_ammo"		"None"

	"weight"			"5"
	"item_flags"			"0"
	"damage"			"18"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"			"Weapon.Empty"
		"reload"		"Weapon.Reload"
		"single_shot"		"Weapon_kf7.Single"
		"special1"		"Weapon.Special1"
		"special2"		"Weapon.Special2"
		"burst"			"Weapon_kf7.Burst"

		//NPC
		"single_shot_npc"	"Weapon_kf7.NPC_Single"
		"reload_npc"		"Weapon.Reload"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapon_sheet"
				"x"			"0"
				"y"			"0"
				"width"		"120"
				"height"	"60"
		}
		"weapon_s"
		{
				"file"		"hud/weapon_sheet"
				"x"			"120"
				"y"			"0"
				"width"		"120"
				"height"	"60"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"D"
		}
		//"ammo2"
		//{
		//		"font"		"WeaponIcons"
		//		"character"	"t"
		//}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"A"
		}
		//"autoaim"
		//{
		//		"file"		"sprites/crosshairs"
		//		"x"			"0"
		//		"y"			"48"
		//		"width"		"24"
		//		"height"	"24"
		//}
	}
}