// Knife

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#GE_Knife"
	"viewmodel"			"models/weapons/knife/v_knife.mdl"
	"playermodel"			"models/weapons/knife/w_knife.mdl"
	"anim_prefix"			"crowbar"
	"bucket"				"0"
	"bucket_position"		"0"

	//Primary ammo is for throwing knife, but it is secondary attack
	"clip_size"			"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"default_clip"			"0"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Knife.Single"
		"melee_hit"		"Weapon_Crowbar.Melee_Hit"
		//"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapon_sheet"
				"x"			"0"
				"y"			"260"
				"width"		"120"
				"height"	"28"
		}
		"weapon_s"
		{
				"file"		"hud/weapon_sheet"
				"x"			"120"
				"y"			"260"
				"width"		"120"
				"height"	"28"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"A"
		}
		//"ammo2"
		//{
		//	"file"		"sprites/640hud7"
		//	"x"			"48"
		//	"y"			"72"
		//	"width"		"24"
		//	"height"	"24"
		//}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"A"
		}
	}
}