//---------------------------
//Soundscapes for ge_caves
//                  by lo-fi (copied from Tecks)
//---------------------------

//----------------------------------------------------------------------
"ge_caves.base1"
//----------------------------------------------------------------------

//position 0 - center rain
//position 1 - left tunnel
//position 2 - right tunnel

{

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "23"

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/water/water_flow_loop1.wav"
		"volume"	".4"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/wind/wind1.wav"
		"volume"	".4"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"position"	"2"
		"name"		"ge_caves.wetoom"
		"volume"	".3"
		"pitch"		"100"		
	}

	
	"playsoundscape"
	{
		"position"	"1"
		"name"		"ge_caves.stalactiteroom"
		"volume"	".3"
		"pitch"		"100"
	}

	"playrandom"
	{
		"position"	"2"
		"time"		"2,4"
		"volume"	".2"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_caves.stalactiteroom"

//----------------------------------------------------------------------

//position 0 - top entrance
//position 1 - terrain
//position 2 - bottom entrance

{
	
	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "24"

	"playrandom"
	{
		"position"	"1"
		"time"		"10,40"
		"volume"	".3"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/atmosphere/terrain_rumble1.wav"
		}
	}

	"playsoundscape"
	{
		"position"	"0"
		"name"		"ge_caves.wetroom"
		"volume"	".3"
	}

	"playsoundscape"
	{
		"position"	"2"
		"name"		"ge_caves.wetroom"
		"volume"	".3"
	}
}

//----------------------------------------------------------------------
"ge_caves.wetroom"
//----------------------------------------------------------------------

//position 0 - tunnel


{

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "24"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/ambience6.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"2"
		"volume"	".3"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/rain_drip1.wav"
			"wave"	"ambient/water/rain_drip2.wav"
			"wave"	"ambient/water/rain_drip3.wav"
			"wave"	"ambient/water/rain_drip4.wav"
		}
	}

	"playrandom"
	{
		"time"		"4"
		"volume"	".3"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/rain_drip1.wav"
			"wave"	"ambient/water/rain_drip2.wav"
			"wave"	"ambient/water/rain_drip3.wav"
			"wave"	"ambient/water/rain_drip4.wav"
		}
	}

	"playrandom"
	{
		"position"	"0"
		"time"		"2,4"
		"volume"	".2"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_caves.brownroom"
//----------------------------------------------------------------------

//position 0 - upper area
//position 1 - lower area
//position 2 - tunnelbrown
//position 3 - tunnelwet

{

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "23"

	"playrandom"
	{
		"position"	"0"
		"time"		"2,4"
		"volume"	".3,.5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/wind/wind_tunnel1.wav"
		"volume"	"1"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"3"
		"wave"		"ambient/wind/wind_tunnel1.wav"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"ge_caves.mainroom"
//----------------------------------------------------------------------

//position 0 - cave
//position 1 - rainleft
//position 2 - rainmid
//position 3 - rainright


{

	"dsp" "22"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}
	"dsp" "24"

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/water/water_flow_loop1.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/water/water_flow_loop1.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"3"
		"wave"		"ambient/water/water_flow_loop1.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"2"
		"time"		"10,30"
		"volume"	".5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/atmosphere/thunder1.wav"
			"wave"	"ambient/atmosphere/thunder2.wav"
			"wave"	"ambient/atmosphere/thunder3.wav"
			"wave"	"ambient/atmosphere/thunder4.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_caves.base2"
//----------------------------------------------------------------------

//position 0 - metal door
//position 1 - rock walkway
//position 2 - far end

{

	"playlooping"
	{
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "24"

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/atmosphere/engine_room.wav"
		"volume"	"1"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/wind/wind1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/atmosphere/hole_amb3.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/levels/canals/windmill_wind_loop1.wav"
		"volume"	".8"
		"pitch"		"100"	
	}

	"playrandom"
	{
		"position"	"1"
		"time"		"10,20"
		"volume"	".1,.1"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/creatures/bats_flaps1.wav"
			"wave"	"ambient/creatures/bats_flaps2.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_facility.brownroom2"
//----------------------------------------------------------------------

{

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"dsp" "23"

	"playrandom"
	{
		"time"		"2,4"
		"volume"	".5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
}