MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      bottom_room
      {
        delay  "10.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "weapon_kf7"
        }
      }
      top_room
      {
        delay  "10.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "weapon_dd44"
        }
      }
      top_r1
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      top_r2
      {
        delay  "7.0"
        entities
        {
          "weapon_pp7"
        }
      }
      top_l1
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      top_l2
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      top_secret
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      top_main
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      top_corner
      {
        delay  "7.0"
        entities
        {
          "weapon_pp7"
        }
      }
      golden_gun
      {
        delay  "15.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      bottom_main
      {
        delay  "15.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      bottom_bare
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      bottom_pillar
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      ammo1
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo3
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo4
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo5
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo6
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo7
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo8
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo9
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo10
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo11
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo12
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo13
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo14
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo15
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo16
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      armor1
      {
        delay  "30.0"
        entities
        {
          "item_armorvest"
        }
      }
      armor2
      {
        delay  "30.0"
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}