MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      weapon_metaldoor
      {
        delay  "10.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "weapon_remotemine"
        }
      }
      weapon_lower_deathpit
      {
        delay  "7.0"
        entities
        {
          "weapon_sniper_rifle"
        }
      }
      weapon_west_maincavern
      {
        delay  "10.0"
        entities
        {
          "weapon_proximitymine"
        }
      }
      weapon_east_maincavern
      {
        delay  "10.0"
        entities
        {
          "weapon_pp7"
        }
      }
      weapon_puddle_maincavern

      {
        delay  "15.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      weapon_upper_floodlights
      {
        delay  "7.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      weapon_lower_floodlights
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      weapon_ramp_backhallway
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      weapon_pond_waterroom
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      weapon_sideroom
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      weapon_treeskyroom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      weapon_topoframp
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      ammo1_metaldoor
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_metaldoor
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_lower_deathpit
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_lower_deathpit
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_west_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_west_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_east_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_east_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_puddle_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_puddle_maincavern
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_upper_floodlights
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_upper_floodlights
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_lower_floodlights
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_lower_floodlights
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_ramp_backhallway
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_ramp_backhallway
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_pond_waterroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_pond_waterroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_sideroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_sideroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_treeskyroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_treeskyroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_topoframp
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_topoframp
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      armor_upper_deathpit
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      armor_ramp_maincavern
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      armor_overlook
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}