MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      weapon_ybridge_balcony
      {
        delay  "10.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      weapon_2ndfloor_Lroom
      {
        delay  "7.0"
        entities
        {
          "weapon_pp7"
        }
      }
      weapon_ramp_windowroom
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      weapon_2ndfloor_twobridges
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      weapon_basement_twobridges
      {
        delay  "15.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      weapon_pillarroom
      {
        delay  "7.0"
        entities
        {
          "weapon_dd44"
        }
      }
      weapon_tworamproom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      weapon_2ndfloor_tallroom
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      ammo1_ybridge_balcony
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_ybridge_balcony
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_1stfloor_Lroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_1stfloor_Lroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_ramp_windowroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_ramp_windowroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_2ndfloor_tallroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_2ndfloor_tallroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_2ndfloor_twobridges
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_2ndfloor_twobridges
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_basement_twobridges
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_basement_twobridges
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_pillarroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_pillarroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo1_tworamproom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2_tworamproom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      armor_1stfloor_Lroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      armor_ramp_windowroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      armor_sideroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}