MapLoadouts
{
  WeaponLoadouts
  {
    "Normal"
    {
	
	  control_boris.weapon1
	  {
	    delay "10"
		entities
		{
		  "weapon_kf7"
		}
      }
	  
	  control_boris.weapon2
	  {
	    delay "10"
		entities
		{
		  "weapon_pp7"
		}
      }
	
      control_main2nd.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      control_main2ndright.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
      control_main2ndleft.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      control_main_understairs.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_proximitymine"
        }
      }
      control_main.goldengun
      {
        delay  "10.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      control_breakroom.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      control_cubby4.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_pp7"
        }
      }
      control_crane.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      control_elevator2.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      control_elevator1.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44"
        }
      }
      control_lockers.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      control_generator.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      control_stairhall.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      control_caves2.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      control_caves.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      control_caveselevator.weapon
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
    }
  }
  ItemLoadouts
  {
    "Normal"
    {
      control_main2nd.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_main.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_breakroom.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_breakroom.ammo2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_crane.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_small"
        }
      }
      control_crane.ammo2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_small"
        }
      }
      control_generator.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_stairhall.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_caves2.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      control_caves.ammo1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_small"
        }
      }
      control_caves.ammo2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_small"
        }
      }
      control_caves.armor
      {
        delay  "10.0"
        entities
        {
          "item_armorvest"
        }
      }
      control_main3rdright.armor
      {
        delay  "10.0"
        entities
        {
          "item_armorvest"
        }
      }
      control_mainframe.armor
      {
        delay  "10.0"
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
}