MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      fac_weapon.bathroom
      {
        delay  "10.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      fac_weapon.secondstory
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      fac_weapon.mainarea
      {
        delay  "15.0"
        entities
        {
          "weapon_proximitymine"
        }
      }
      fac_weapon.storage1
      {
        delay  "7.0"
        entities
        {
          "weapon_pp7"
        }
      }
      fac_weapon.storage2
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      fac_weapon.backhall
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      fac_weapon.securityroom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      fac_weapon.lockers
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      fac_weapon.maintenance
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      fac_weapon.4gas
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      fac_weapon.2gas
      {
        delay  "15.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      fac_ammo1.bathroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.secondstory
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.storage1
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo2.storage1
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.storage2
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo2.storage2
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.securityroom
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.lockers
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.maintenance
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.4gas
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo2.4gas
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_ammo1.2gas
      {
        delay  "15.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_ammopack_large"
        }
      }
      fac_armor.redroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      fac_armor.backhall
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      fac_armor.maintenance
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}