MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      facbz_weapon_redroom
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      facbz_weapon_monitorroom
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      facbz_weapon_rightturn
      {
        delay  "5.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
      facbz_weapon_shack
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      facbz_weapon_backroom
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      facbz_weapon_catwalk
      {
        delay  "5.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
      facbz_weapon_pipes
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      facbz_weapon_conveyor
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      facbz_weapon_trash
      {
        delay  "5.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
      facbz_weapon_console
      {
        delay  "5.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
      facbz_weapon_crate
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      facbz_weapon_left
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      facbz_weapon_vent
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      facbz_weapon_lab1
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      facbz_weapon_lab2
      {
        delay  "10.0"
        entities
        {
          "weapon_pp7"
        }
      }
      facbz_weapon_cafe
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      facbz_weapon_lab3
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44"
        }
      }
      facbz_weapon_lab4
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      facbz_weapon_tank
      {
        delay  "20.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      facbz_weapon_runway
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      facbz_weapon_end
      {
        delay  "5.0"
        entities
        {
          "weapon_knife_throwing"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      facbz_ammo_redroom
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_monitorroom
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_rightturn
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_shack
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_backroom
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_catwalk
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_vent
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_pipes
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_trash
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_crate_1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_crate_2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_conveyor
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_tank
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_runway
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_runway_1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_runway_2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_lab4
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_lab4_1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_lab4_2
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_lab1
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_cafe
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_security
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      facbz_ammo_left
      {
        delay  "10.0"
        entities
        {
          "item_ammopack_large"
        }
      }






      facbz_armor_redroom
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      facbz_armor_shack
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      facbz_armor_conveyor
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
      facbz_armor_cafe
      {
        delay  "30.0"

        //Note MAX of 6 entities!  HARDCODED ARRAY in code.
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}