CVARS for this system:
ge_weaponloadout #
ge_itemloadout #

loadout scripts are loaded on map load, using maps/loadouts/<mapname>.txt
Loadouts are map specific.
On map change, ge_weaponloadout/ge_itemloadout is set back to 0 (we can work with this later).
As a result of the cvar reset, keep first loadout of both weapon and item to a 'normal' type loadout.  Since it is the one
 that will be played the most until we get better support for map specific defaults or plugins handling this.

You can have as many location definitions as you want.
You can have a MAX of 6 entities per location, or the game will crash.
Only the first entity per location currently works (we will support this in a future release).
