// HL2 Weapons

"Bullets.StriderNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"75"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

// weapon_binoculars.txt
"Weapon_Binoculars.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"				"weapons/binoculars/binoculars_zoomin.wav"
}

"Weapon_Binoculars.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/binoculars/binoculars_zoomout.wav"
}

"Weapon_Binoculars.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/binoculars/binoculars_zoommax.wav"
}


// weapon_crowbar.txt
"Weapon_Crowbar.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			"weapons/iceaxe/iceaxe_swing1.wav"
}

"Weapon_Crowbar.Melee_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_bullet3.wav"
		"wave"		"physics/flesh/flesh_impact_bullet4.wav"
		"wave"		"physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Weapon_Crowbar.Melee_HitWorld"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"90,120"

	"rndwave"
	{
		"wave"		"weapons/crowbar/crowbar_impact1.wav"
		"wave"		"weapons/crowbar/crowbar_impact2.wav"
	}
}



// weapon_pistol.txt
"Weapon_Pistol.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/pistol/pistol_reload1.wav"
}

"Weapon_Pistol.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_Pistol.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/pistol/pistol_empty.wav"
}

"Weapon_Pistol.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"		")weapons/pistol/pistol_fire2.wav"
}

"Weapon_Pistol.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"90,120"

	"wave"		"^weapons/pistol/pistol_fire3.wav"
}

"Weapon_Pistol.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/smg1/switch_single.wav"
}

"Weapon_Pistol.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	")SNDLVL_NORM"

	"wave"			"weapons/smg1/switch_burst.wav"
}

"Weapon_Pistol.Burst"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,105"

	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
}

// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/slam/bounce1.wav"
}

"GrenadeBeam.HitSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"		"weapons/fx/rics/laser_ric1.wav"
		"wave"		"weapons/fx/rics/laser_ric2.wav"
		"wave"		"weapons/fx/rics/laser_ric3.wav"
	}
}

"GrenadePathfollower.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"GrenadeScanner.StopSound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"TripwireGrenade.ShootRope"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/ropeshoot.wav"
}

// **************
// BASE CHARACTER

"GenericNPC.GunSound"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95,105"

	"rndwave"
	{
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist2.wav"
	}
}

"Grenade.Blip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		"weapons/grenade/tick1.wav"
}