//==============================
// GoldenEye Source World sounds
//           doors, buttons, ect
//==============================


//---------------------------------------------
//Doors
//---------------------------------------------

	"Doors.StoneMove1"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/stone_slide1.wav"
	}

	"Doors.StoneMove2"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/stone_slide2.wav"
	}

	"Doors.StoneMove3"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/stone_slide3.wav"
	}

	"Doors.StoneStop1"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/stone_stop1.wav"
	}

	"Doors.MetalOpen1"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_65dB"
		"wave"		"doors/metaldoor01_open.wav"
	}

	"Doors.MetalStop1"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_65dB"
		"wave"		"doors/metaldoor01_stop.wav"
	}

	"Doors.MetalOpen2"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/doormove3.wav"
	}

	"Doors.MetalStop2"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/metaldoor02_stop.wav"
	}

	"Doors.ElevatorMove"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/elevator_open.wav"
	}

	"Doors.ElevatorDing"
	{
		"channel"	"CHAN_BODY"
		"volume"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"doors/elevator_ding.wav"
	}


//---------------------------------------------
//Buttons
//---------------------------------------------

	"Buttons.beep_denied"
	{
		"channel"	"CHAN_ITEM"
		"volume"	"0.7"
		"soundlevel"	"SNDLVL_75dB"
		"pitch"		"100"
		"wave"		"buttons/beep_denied.wav"
	}

	"Buttons.beep_ok"
	{
		"channel"	"CHAN_ITEM"
		"volume"	"0.7"
		"soundlevel"	"SNDLVL_75dB"
		"pitch"		"100"
		"wave"		"buttons/beep_ok.wav"
	}

//---------------------------------------------
// Alarms
//---------------------------------------------


	"AlarmBell1.Loop"
	{
		"channel"	"CHAN_ITEM"
		"volume"	"1"
		"soundlevel"	"SNDLVL_110dB" //should be loud
		"pitch"		"100"
		"wave"		"ambient/alarms/alarm1.wav"
	}
	
//---------------------------------------------
//Misc
//---------------------------------------------
	"Clock.ticktock1"
	{
		"channel"	"CHAN_STATIC"
		"volume"	"1"
		"soundlevel"	"SNDLVL_55dB"
		"pitch"		"100"
		"wave"		"ambient/tick_tock.wav"
	}