//---------------------------
//Soundscapes for ge_archives
//                  by lo-fi 
//---------------------------

//----------------------------------------------------------------------
"ge_archives.library"
//----------------------------------------------------------------------

//position 0 - windows
//position 1 - loading door

{
	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1"
	}
	//---------------------------------------

	"dsp" "19"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"0"
		"time"		"5,15"
		"volume"	".4"
		"pitch"		"100"	

		"rndwave"
		{
			"wave"	"ambient/alarms/train_horn_distant1.wav"
			"wave"	"ambient/atmosphere/metallic1.wav"
			"wave"  "ambient/atmosphere/hole_hit5.wav"
			"wave"	"ambient/machines/heli_pass_distant1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant3.wav"
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
		}
	}

	"playrandom"
	{
		"position"	"1"
		"time"		"6,12"
		"volume"	".4"
		"pitch"		"100"	

		"rndwave"
		{
			"wave"	"ambient/atmosphere/city_truckpass1.wav"
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/materials/metal5.wav"	
			"wave"	"ambient/materials/metal9.wav"
			"wave"	"ambient/machines/floodgate_move_short1.wav"
			"wave"	"ambient/materials/icegrind1.wav"
		}
	}

	"playrandom"
	{
		"time"		"5,10"
		"volume"	".4"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_rattle1.wav"
			"wave"	"ambient/materials/metal_rattle3.wav"
			"wave"	"ambient/materials/metal_rattle4.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_archives.hallway2ndfloor"
//----------------------------------------------------------------------

//position 0 - red floor
//position 1 - rooms
//position 2 - secret hallway
//position 3 - backroom

{

	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"0.99"
	}
	//---------------------------------------

	"dsp" "5"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/corridor2.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/machines/engine1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/atmosphere/trainstation_ambient_loop1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"1"
		"time"		"10,15"
		"volume"	".4"
		"pitch"		"100"	

		"rndwave"
		{
			"wave"	"ambient/alarms/train_horn_distant1.wav"
			"wave"	"ambient/atmosphere/metallic1.wav"
			"wave"  "ambient/atmosphere/hole_hit5.wav"
			"wave"	"ambient/machines/heli_pass_distant1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant2.wav"
			"wave"	"ambient/machines/truck_pass_distant3.wav"
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
		}
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/atmosphere/corridor.wav"
		"volume"	"1"
		"pitch"		"100"	
	}
	
	"playlooping"
	{
		"position"	"3"
		"wave"		"ambient/atmosphere/tunnel1.wav"
		"volume"	"1"
		"pitch"		"100"	
	}
}

//----------------------------------------------------------------------
"ge_archives.hallway1stfloor"
//----------------------------------------------------------------------

//position 0 - gas main
//position 1 - outside
//position 2 - window

{

	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"0.98"
	}
	//---------------------------------------

	"dsp" "17"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/corridor.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/machines/lab_loop1.wav"
		"volume"	".4"
		"pitch"		"100"
	}

	"playrandom"
	{
		"position"	"0"
		"time"		"2,4"
		"volume"	".3"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/machines/combine_terminal_idle1.wav"
			"wave"	"ambient/machines/combine_terminal_idle2.wav"
			"wave"	"ambient/machines/combine_terminal_idle3.wav"
		}
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/machines/diesel_engine_idle1.wav"
		"volume"	".7"
		"pitch"		"100"
	}
	
	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/atmosphere/trainstation_ambient_loop1.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"1"
		"time"		"3,10"
		"volume"	".6"
		"pitch"		"100"	

		"rndwave"
		{
			"wave"	"ambient/alarms/train_horn_distant1.wav"
			"wave"	"ambient/atmosphere/metallic1.wav"
			"wave"  "ambient/atmosphere/hole_hit5.wav"
			"wave"	"ambient/machines/heli_pass_distant1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant2.wav"
			"wave"	"ambient/machines/truck_pass_distant3.wav"
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
		}
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/atmosphere/trainstation_ambient_loop1.wav"
		"volume"	".8"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"2"
		"time"		"3,10"
		"volume"	".6"
		"pitch"		"100"	

		"rndwave"
		{
			"wave"	"ambient/alarms/train_horn_distant1.wav"
			"wave"	"ambient/atmosphere/metallic1.wav"
			"wave"  "ambient/atmosphere/hole_hit5.wav"
			"wave"	"ambient/machines/heli_pass_distant1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant2.wav"
			"wave"	"ambient/machines/truck_pass_distant3.wav"
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_archives.interrogationroom"
//----------------------------------------------------------------------

//position 0 - pipes



{

	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1"
	}
	//---------------------------------------

	"dsp" "17"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	

	"playlooping"
	{
		"wave"		"ambient/atmosphere/sewer_air1.wav"
		"volume"	".5"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"4,9"
		"volume"	".6"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant2.wav"
			"wave"	"ambient/materials/shipgroan2.wav"
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/creatures/pigeon_idle4.wav"
		}
	}

	"playrandom"
	{
		"position"	"0"
		"time"		"4,10"
		"volume"	".4"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_archives.backroom"
//----------------------------------------------------------------------

//position 0 - armor slide

{	

	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"0.98"
	}
	//---------------------------------------

	"dsp" "6"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/captain_room.wav"
		"volume"	"1"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/machines/city_ventpump_loop1.wav"
		"volume"	".6"
		"pitch"		"100"
	}

}

//----------------------------------------------------------------------
"ge_archives.storageroom"
//----------------------------------------------------------------------

//position 0 - grates


{

	//-----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"0.98"
	}
	//---------------------------------------

	"dsp" "19"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}


	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/atmosphere/hole_amb3.wav"
		"volume"	".3"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"position"	"0"
		"time"		"2,6"
		"volume"	".5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/atmosphere/hole_hit1.wav"
			"wave"	"ambient/atmosphere/hole_hit2.wav"
			"wave"	"ambient/atmosphere/hole_hit3.wav"
			"wave"	"ambient/atmosphere/hole_hit5.wav"
		}
	}
}