//---------------------------
//Soundscapes for ge_basement
//                  by SharpSh00tah and FourTecks
//---------------------------


//----------------------------------------------------------------------
"ge_basement.main"
//----------------------------------------------------------------------

//    flies at position 7

{
	"dsp" "18"

       	"playsoundscape" 
	{
		"name"				"ge_basement.mainbase"
		"volume"			"1"
	}

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------
}


//----------------------------------------------------------------------
"ge_basement.mainbase"
//----------------------------------------------------------------------


{
	"dsp" "18"

	
	"playlooping"
	{
		"wave"		"ambient/machines/wall_loop1.wav"
		"volume"	".8"
		"pitch"		"100"
	}

	"playlooping"
	{
		"wave"		"ambient/industrial_hum.wav"
		"volume"	".5"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"wave"		"ambient/wind/wind1.wav"
		"volume"	".8"
		"pitch"		"100"	
	}	

	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	"1"
		"pitch"		"100"
		"position"	"0"
	}	

	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	"1"
		"pitch"		"100"
		"position"	"1"
	}



	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	"1"
		"pitch"		"100"
		"position"	"2"
	}



	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	"1"
		"pitch"		"100"
		"position"	"3"
	}



	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	"1"
		"pitch"		"100"
		"position"	"4"
	}

	"playrandom"
	{
		"position"	"random"
		"time"		"3,6"
		"volume"	".5,1"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
			"wave"	"ambient/levels/streetwar/building_rubble1.wav"
			"wave"	"ambient/levels/streetwar/building_rubble2.wav"
			"wave"	"ambient/levels/streetwar/building_rubble3.wav"
			"wave"	"ambient/levels/streetwar/building_rubble4.wav"
			"wave"	"ambient/levels/streetwar/building_rubble5.wav"
		}
	}

			
	"playrandom"
	{
		"time"		"1,3"
		"volume"	".5,1"
		"pitch"		"100"
		"position"	"7"
		"attenuation" 	"0.7"
		"rndwave"
		{
			"wave"		"ambient/creatures/flies1.wav"
			"wave"		"ambient/creatures/flies2.wav"
			"wave"		"ambient/creatures/flies3.wav"
			"wave"		"ambient/creatures/flies4.wav"
			"wave"		"ambient/creatures/flies5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_basement.sewers"
//----------------------------------------------------------------------

{
	"dsp" "18"

	"playsoundscape" 
	{
		"name"		"ge_basement.sewersbase"
		"volume"	"1"
	}
	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------
}

//----------------------------------------------------------------------
"ge_basement.sewersbase"
//----------------------------------------------------------------------

{
	"dsp" "18"

	
	"playlooping"
	{

		"wave"		"ambient/atmosphere/plaza_amb.wav"
		"volume"	".7"
		"pitch"		"100"
	}

	"playrandom"
	{
		"time"		"15,20"
		"volume"	".3,.5"
		"position"	"random"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/levels/canals/swamp_bird1.wav"
			"wave"	"ambient/levels/canals/swamp_bird5.wav"
			"wave"	"ambient/levels/canals/swamp_bird6.wav"
			"wave"	"ambient/levels/coast/coastbird4.wav"
			"wave"	"ambient/levels/coast/coastbird5.wav"
			"wave"	"ambient/levels/coast/coastbird1.wav"
		}
	}

	"playrandom"
	{
		"time"		"60"
		"volume"	"1"
		"position"	"random"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
		}
	}
}




//----------------------------------------------------------------------
"ge_basement.pipes"
//----------------------------------------------------------------------

{
	"dsp"	"6"

       	"playsoundscape" 
	{
		"name"				"ge_basement.pipesbase"
		"volume"			"1"
	}
	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------
}

//----------------------------------------------------------------------
"ge_basement.pipesbase"
//----------------------------------------------------------------------

{
	"dsp"	"6"


	"playlooping"
	{
		"wave"		"ambient/machines/wall_loop1.wav"
		"volume"	"1.0"
	}

	"playlooping"
	{
		"wave"		"ambient/levels/canals/dam_water_loop2.wav"
		"volume"	".15"
	}

	
	"playrandom"
	{
		"position"	"random"
		"time"		"5,10"
		"volume"	".2,.5"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_basement.hallway"
//----------------------------------------------------------------------

{
	"dsp" "1"


	"playlooping"
	{
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
		"volume"	"1"
		"pitch"		"100"
	}

	"playlooping"
	{
		"wave"		"ambient/industrial_hum.wav"
		"volume"	".3"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"wave"		"ambient/levels/canals/dam_water_loop2.wav"
		"volume"	".1"
	}
	
	"playrandom"
	{
		"position"	"random"
		"time"		"5,10"
		"volume"	".2,.5"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
			"wave"	"ambient/levels/streetwar/building_rubble1.wav"
			"wave"	"ambient/levels/streetwar/building_rubble2.wav"
			"wave"	"ambient/levels/streetwar/building_rubble3.wav"
			"wave"	"ambient/levels/streetwar/building_rubble4.wav"
			"wave"	"ambient/levels/streetwar/building_rubble5.wav"
		}
	}
	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------
}


//----------------------------------------------------------------------
"ge_basement.redhall"
//----------------------------------------------------------------------

{
	"dsp" "4"

	
	"playlooping"
	{
		"wave"		"ambient/atmosphere/metallic1.wav"
		"volume"	".7"
		"pitch"		"100"
	}

	"playlooping"
	{
		"wave"		"ambient/atmosphere/metallic2.wav"
		"volume"	".5"
		"pitch"		"100"		
	}


	"playlooping"
	{
		"wave"		"ambient/atmosphere/indoor2.wav"
		"volume"	".1"
		"pitch"		"100"
		"position"	"0"
	}
	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------

}



//----------------------------------------------------------------------
"ge_basement.caves"
//----------------------------------------------------------------------
{
	
	"dsp" "22"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"0"
		"wave"		"ambient/atmosphere/engine_room.wav"
		"volume"	"1"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/wind/wind1.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"1"
		"wave"		"ambient/atmosphere/hole_amb3.wav"
		"volume"	".6"
		"pitch"		"100"		
	}

	"playlooping"
	{
		"position"	"2"
		"wave"		"ambient/levels/canals/windmill_wind_loop1.wav"
		"volume"	".8"
		"pitch"		"100"	
	}
	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.archives"
		"volume"	"1.0"
	}
	//--------------------------------------
}
