//--------------------------
//Common Soundscapes for GES
//                 by Vortex
//--------------------------

//----------------------------------------------------------------------
"music.elevator1"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"SOUNDMIXER" "control_nocrane"
	//prevents the crane in control from being heard in different places
	//because the sound comes from a door entity, and not a soundscape

	"playlooping"
	{
		"wave"		"*#music/elevator1_loop.wav"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.facility"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/facility.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.facility_classic"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/facility_classic.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.egyptian"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/egyptian.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.control"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/control.mp3"
		"volume"	"1"
		"pitch"		"100"
	}
}

//----------------------------------------------------------------------
"music.archives"
//----------------------------------------------------------------------


{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/archives.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.cradle"
//----------------------------------------------------------------------


{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/cradle.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.caverns"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/caverns.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.silo"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/silo.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.gunsngadgets"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/gunsngadgets.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.basement"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/basement.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"music.bondage"
//----------------------------------------------------------------------

{
	"dsp" "0"

	"playlooping"
	{
		"wave"		"*#music/bondage.mp3"
		"volume"	"1"
		"pitch"		"100"		
	}
}