//--------------------------
//Soundscapes for ge_cradle
//              by Semedi
//--------------------------

//----------------------------------------------------------------------
"ge_cradle.tower"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.92"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.leftshack"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.97"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.rightshack"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.96"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.bottomleft"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.93"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.bottomright"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.94"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.goldengun"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.91"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.engineroom"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.90"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.dugout_a"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.98"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.dugout_b"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.99"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.dugout_c"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"1.0"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}

//----------------------------------------------------------------------
"ge_cradle.middleplatform"
//----------------------------------------------------------------------

{
	"dsp" "21"

	//----------------------Music-----------
	"playsoundscape"
	{
		"name"		"music.cradle"
		"volume"	"0.95"
	}
	//--------------------------------------

	"playlooping"
	{
		"wave"		"ambient/wind/wasteland_wind.wav"
		"volume"	".9"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10,20"
		"volume"	".3,.7"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
}