event load
{
	es_xmsg Brads Spawn with All Weapons Loaded
	es_xlog Brads Spawn with All Weapons Loaded
}

event unload
{
	es_xmsg Brads Spawn with All Weapons unloaded.
	es_xlog Brads Spawn with All Weapons unloaded.
}

event player_spawn
{
	if (event_var(es_userteam) > 1) do
	{
		es es_xgive event_var(userid) weapon_pp7
		es es_xgive event_var(userid) weapon_dd44
		es es_xgive event_var(userid) weapon_cougar_magnum
		es es_xgive event_var(userid) weapon_sniper_rifle
		es es_xgive event_var(userid) weapon_kf7
		es es_xgive event_var(userid) weapon_zmg
		es es_xgive event_var(userid) weapon_auto_shotgun
		es es_xgive event_var(userid) weapon_proximitymine
		es es_xgive event_var(userid) weapon_remotemine
		es es_xgive event_var(userid) weapon_timedmine
		es es_xgive event_var(userid) weapon_knife_throwing

//////////////////////////////////////////////////////////////////////////////
// To have players spawn with the golden gun, ge_goldengun must be set to 1 //
//////////////////////////////////////////////////////////////////////////////
		es es_xgive event_var(userid) weapon_golden_gun


/////////////////////////////////////////////////////////////////////////////
// REMOVE THE FOLLOWING LINES IF YOU DONT WANT THE SILVER AND GOLDEN PP7's //
/////////////////////////////////////////////////////////////////////////////
		es es_xgive event_var(userid) weapon_silverpp7
		es es_xgive event_var(userid) weapon_goldenpp7
	}
}