"Gameplay"
{
	"PrintName"	"DeathMatch w/o Armor"
	"TeamPlay"	"2"
		// 0 = NEVER have teams
		// 1 = ALWAYS have teams
		// 2 = TOGGLE teams with "ge_teamplay" ConVar

	"Events"
	{
		//C++ Events//		//LUA functions//
		"PlayerKilled"		"PlayerKilled"
		"PreRoundBegin"		"PreRoundBegin"
		"OnLoadGamePlay" 	"OnLoadGamePlay"
		"PlayerSay"		"PlayerSay"
		"PlayerConnect"		"PlayerConnect"
		"Think"   		"Think"
	}
}