MapLoadouts
{
  WeaponLoadouts
  {
    //ge_weaponloadout 0
    "Normal"
    {
      //Start of location definitions
      bigroom
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44"
        }
      }
      ramproom_left
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      glasswindowroom_left
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      glasswindowroom_right
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44"
        }
      }
      ramproom_right
      {
        delay  "30.0"
        entities
        {
          "weapon_kf7"
        }
      }
      longroom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      entrance_basement
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      base_lookup
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      base_smallsquare
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      base_longnicheroom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      base_connect
      {
        delay  "10.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      base_littlepillarroom
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      base_bigpillarroom
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      stack_corridor
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      stack_corridor2
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      stack_walkway
      {
        delay  "10.0"
        entities
        {
          "weapon_sniper_rifle"
        }
      }
    }
  }
  //End of WeaponLoadouts
  ItemLoadouts
  {
    //ge_itemloadout 0
    "Normal"
    {
      //Start of location definitions
      ammo1
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo2
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo3
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo4
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo5
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo6
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo7
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo8
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo9
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo10
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo11
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo12
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo13
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo14
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo15
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo16
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo17
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo18
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo19
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo20
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo21
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo22
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo23
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo24
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo25
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo26
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo27
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo28
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo29
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      ammo30
      {
        delay  "15.0"
        entities
        {
          "item_ammopack_large"
        }
      }
      armor1
      {
        delay  "30.0"
        entities
        {
          "item_armorvest"
        }
      }
      armor2
      {
        delay  "30.0"
        entities
        {
          "item_armorvest"
        }
      }
      armor3
      {
        delay  "30.0"
        entities
        {
          "item_armorvest"
        }
      }
    }
  }
  //End of ItemLoadouts
}