MapLoadouts
{
  WeaponLoadouts
  {
    "Normal"
    {
      bridge
      {
        delay  "10.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      hidden
      {
        delay  "10.0"
        entities
        {
          "weapon_silver_pp7"
        }
      }
      gg
      {
        delay  "10.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      storage
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      engine1
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      engine2
      {
        delay  "10.0"
        entities
        {
          "weapon_dd44
        }
      }
      heli
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      hangar
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
      crane
      {
        delay  "20.0"
        entities
        {
          "weapon_golden_gun"
        }
      }
      computer1
      {
        delay  "8.0"
        entities
        {
          "weapon_zmg"
        }
      }
      computer2
      {
        delay  "15.0"
        entities
        {
          "weapon_remotemine
        }
      }
      bow
      {
        delay  "10.0"
        entities
        {
          "weapon_cougar_magnum"
        }
      }
      bow2
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      stern
      {
        delay  "15.0"
        entities
        {
          "weapon_auto_shotgun"
        }
      }
      top
      {
        delay  "15.0"
        entities
        {
          "weapon_kf7"
        }
      }
      hall1
      {
        delay  "8.0"
        entities
        {
          "weapon_pp7"
        }
      }
      hall2
      {
        delay  "8.0"
        entities
        {
          "weapon_dd44"
        }
      }
      hall3
      {
        delay  "30.0"
        entities
        {
          "weapon_remotemine"
        }
      }
      hall4
      {
        delay  "30.0"
        entities
        {
          "weapon_pp7"
        }
      }
      hall5
      {
        delay  "30.0"
        entities
        {
          "weapon_pp7"
        }
      }
      room
      {
        delay  "10.0"
        entities
        {
          "weapon_kf7"
        }
      }
      cafeteria
      {
        delay  "10.0"
        entities
        {
          "weapon_zmg"
        }
      }
    }
  }
}