//---------------------------------------------
//		Soundscapes for ge_archives_classic
//					by Adrian
//---------------------------------------------

//INDEX
//--------------------
//archives_classic.util
//archives_classic.inside_util
//archives_classic.attic
//archives_classic.general
//archives_classic.outside
//--------------------

//-------------------------------------------
"archives_classic.util"	// thunder, distant trains and distant metallic bangs heard all throughout the map
//-------------------------------------------
{
	"playrandom"
	{
		"time"		"10, 20"
		"volume"	".2, .4"
		"pitch"		"95, 100"
		
		"rndwave"
		{
			"wave" "ambient\alarms\train_horn_distant1.wav"
			"wave" "ambient\atmosphere\thunder3.wav"
			"wave" "ambient\atmosphere\thunder4.wav"
			"wave" "ambient\levels\labs\teleport_postblast_thunder1.wav"
			"wave" "ambient\materials\metal4.wav"
			"wave" "ambient\materials\metal5.wav"
		}
	}
}

//-------------------------------------------
"archives_classic.inside_util" // metallic creaking and groaning pipes
//-------------------------------------------
{
	"playrandom"
	{
		"time"		"15, 25"
		"volume"	".3, .5"
		"pitch"		"95, 105"
		
		"rndwave"
		{
			"wave" "ambient\materials\rustypipes1.wav"
			"wave" "ambient\materials\rustypipes2.wav"
			"wave" "ambient\materials\rustypipes3.wav"
			"wave" "ambient\atmosphere\metallic1.wav"
			"wave" "ambient\materials\bump1.wav"
			"wave" "ambient\materials\shuffle1.wav"
		}
	}
	
	"playrandom"
	{
		"time"		"60, 90"
		"volume"	".2, .4"
		"pitch"		"95, 105"
		
		"rndwave" 
		{
			"wave" "ambient\materials\creaking.wav"
		}
	}
}

//-------------------------------------------
"archives_classic.attic"
//-------------------------------------------
{
	"dsp" "17"
	"dsp_volume" "1"
	
	"playsoundscape"
	{
		"name" "archives_classic.util"
		"volume" ".3"
	}
	
	"playsoundscape"
	{
		"name" "archives_classic.inside_util"
		"volume" ".6"
	}
	
	"playlooping"
	{
		"wave" 		"ambient\atmosphere\ambience_base.wav"
		"volume" 	".3"
		"pitch"		"100"
	}
	
	"playrandom"	// wood creaks
	{
		"time"		"10, 20"
		"volume"	".2, .4"
		"pitch"		"100"
		
		"rndwave"
		{
			"wave" "ambient\materials\wood_creak1.wav"
			"wave" "ambient\materials\wood_creak2.wav"
			"wave" "ambient\materials\wood_creak3.wav"
			"wave" "ambient\materials\wood_creak4.wav"
			"wave" "ambient\materials\wood_creak6.wav"
		}
	}
}

//-------------------------------------------
"archives_classic.general"
//-------------------------------------------
{
	"dsp" "18"
	"dsp_volume" "1"
	
	"playsoundscape"
	{
		"name" "archives_classic.util"
		"volume" ".25"
	}
	
	"playsoundscape"
	{
		"name" "archives_classic.inside_util"
		"volume" ".6"
	}
	
	"playlooping"
	{
		"wave" 		"ambient\atmosphere\corridor2.wav"
		"volume" 	".3"
		"pitch"		"100"
	}
}

//-------------------------------------------
"archives_classic.outside"
//-------------------------------------------
{
	"dsp" "21"
	"dsp_volume" "1"
	
	"playsoundscape"
	{
		"name" "archives_classic.util"
		"volume" ".7"
	}

	"playlooping"
	{
		"wave"		"ambient\atmosphere\plaza_amb.wav"
		"volume"	".3"
		"pitch"		"100"
	}
		
	"playlooping"
	{
		"wave"		"ambient\wind3.wav"
		"volume"	".8"
		"pitch"		"100"
	}
	
	"playrandom"	// distant vehicles
	{
		"time"		"10, 20"
		"volume"	".2, .3"
		"pitch"		"100"
		
		"rndwave"
		{
			"wave" "ambient\machines\aircraft_distant_flyby1.wav"
			"wave" "ambient\machines\truck_pass_distant1.wav"
			"wave" "ambient\machines\truck_pass_distant2.wav"
			"wave" "ambient\machines\truck_pass_distant3.wav"
			"wave" "ambient\levels\streetwar\apc_distant2.wav"
			"wave" "ambient\levels\streetwar\apc_distant3.wav"
		}
	}
}