//---------------------------
//Soundscapes for cy_funhouse
//---------------------------

//----------------------------------------------------------------------
"soundscapes.strand"
//----------------------------------------------------------------------

{
	"dsp" "1"
	
	"playrandom"
	{
		"time"		"4"
		"volume"	"0.6"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient\water\wave1.wav"
			"wave"	"ambient\water\wave2.wav"
			"wave"	"ambient\water\wave3.wav"
			"wave"	"ambient\water\wave4.wav"
			"wave"	"ambient\levels\coast\seagulls_ambient1.wav"
			"wave"	"ambient\water\wave6.wav"
		}

	}

}

//----------------------------------------------------------------------
"soundscapes.feuer"
//----------------------------------------------------------------------

{
	"dsp" 		"1"

	"playlooping"
	{
		"wave"		"ambient\fire\fire_med_loop1.wav"
		"volume"	"1"
		"pitch"		"100"		

	}

}

//----------------------------------------------------------------------
"soundscapes.wind"
//----------------------------------------------------------------------

{
	"dsp" 		"1"

	"playlooping"
	{
		"wave"		"ambient\levels\canals\windmill_wind_loop1.wav"
		"volume"	"1"
		"pitch"		"100"		

	}
}

//----------------------------------------------------------------------
"soundscapes.cowboy"
//----------------------------------------------------------------------

{
	"dsp" "1"
	
	"playrandom"
	{
		"time"		"8"
		"volume"	"0.2"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"weapons\cmag\cmag_fire1.wav"
			"wave"	"weapons\common\reload1.wav"
			"wave"	"weapons\357\357_spin1.wav"
			"wave"	"ambient\fans\fan_squeak4.wav"
			
		}

	}

}

//----------------------------------------------------------------------
"soundscapes.tunnel"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\levels\citadel\citadel_drone_loop1.wav"
		"volume"	"0.2"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"10"
		"volume"	"0.2"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient\creatures\town_child_scream1.wav"
			"wave"	"vo\eli_lab\al_laugh02.wav"
			"wave"	"ambient\levels\streetwar\city_scream3.wav"
		}
	}
}


//----------------------------------------------------------------------
"soundscapes.gang"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\energy\electric_loop.wav"
		"volume"	"0.1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"soundscapes.bar"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\levels\canals\tunnel_wind_loop1.wav"
		"volume"	"0.1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"soundscapes.mafia"
//----------------------------------------------------------------------

{
	"dsp" "1"
	
	"playrandom"
	{
		"time"		"8"
		"volume"	"0.4"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"weapons\ar33\ar33_burstfire1.wav"
			"wave"	"weapons\ar33\ar33_fire1.wav"
			"wave"	"weapons\common\gg_reload1.wav"
			"wave"	"weapons\fx\nearmiss\bulletltor10.wav"
			"wave"	"weapons\fx\nearmiss\bulletltor09.wav"
		}

	}

}

//----------------------------------------------------------------------
"soundscapes.kino1"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\voices\appartments_crowd_loop1.wav"
		"volume"	"0.1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"soundscapes.war"
//----------------------------------------------------------------------

{
	"dsp" "1"
	
	"playrandom"
	{
		"time"		"4"
		"volume"	"1"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient\levels\streetwar\city_battle14.wav"
			"wave"	"ambient\levels\streetwar\city_battle2.wav"
			"wave"	"ambient\levels\streetwar\building_rubble1.wav"
			"wave"	"ambient\levels\streetwar\building_rubble4.wav"
			
		}

	}

}

//----------------------------------------------------------------------
"soundscapes.bond"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\levels\canals\tunnel_wind_loop1.wav"
		"volume"	"0.1"
		"pitch"		"100"		
	}
}

//----------------------------------------------------------------------
"soundscapes.villa"
//----------------------------------------------------------------------

{
	"dsp" "1"

	"playlooping"
	{
		"wave"		"ambient\levels\canals\tunnel_wind_loop1.wav"
		"volume"	"0.1"
		"pitch"		"100"		
	}
}